
SlagBolt
The ground is lava.
In SlagBolt, calm does not exist. Inspired by the golden era of '90s arena shooters, this first-person platformer throws you into a desperate race against a rising tide of fire. There are no enemies to shoot; Your only rival is gravity and your own ability to master movement.
Master the Movement Engine
The game is built on the basis of Strafe-Jumping and Bunny Hopping. Here, walking is dying:
Inertial Acceleration: The more you jump with precision, the faster you move. Break the sound barrier in suffocating industrial hallways.
Total Air Control: Change direction in mid-flight to avoid traps and optimize your route.
Old School Physics: No invisible walls, no speed limits. If you know how to exploit the engine, the map is your playground.
| Updated | 18 days ago |
| Published | 26 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | ericcstuff |
| Genre | Platformer |
| Made with | Godot |
| Tags | 3D, Experimental, Fast-Paced, First-Person, Godot, Indie, Low-poly, Pixel Art, quake, Retro |
| Content | No generative AI was used |

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